AB/DL | Negative Reinforcements
Negative reinforcement involves removing an unpleasant stimulus to encourage desired behavior.
Removal of Unpleasant Tasks
- Skipping disliked chores or tasks
- Eliminating a repetitive, unenjoyable activity like writing lines
- Avoiding specific responsibilities
End of Time-Out/Corner Time
- Ending a time-out period when desired behavior is demonstrated
- Allowing playtime after a behavior correction
Reduction of Restrictions
- Removing certain restrictions or limitations
- Allowing more freedom in choosing activities
- Easing rules that were temporarily enforced
Escape from Non-Preferred Activities
- Allowing a break from a non-preferred activity when desired behavior is displayed
- Ending an educational task when sufficient effort is shown
- Halting a learning or practice session when improvements are noted
Reduced Monitoring
- Decreasing the level of supervision when trust is demonstrated
- Allowing more privacy or personal space as a reward
- Lessening check-ins when positive behavior is consistent
Ending a Privilege Withdrawal
- Returning previously removed privileges once desired behavior is exhibited
- Restoring access to favorite toys, games, or activities
Mitigation of Consequences
- Reducing the severity of consequences for minor infractions when behavior improves
- Allowing an earlier end to a consequence period as a reward
- Softening the impact of a consequence based on positive behavior changes
Shortening Task Duration
- Reducing the time spent on an unpleasant task as a reward
- Allowing a task to end sooner when positive behavior is exhibited
- Cutting down on activity duration when improvement is shown
Simplification of Demands
- Easing the complexity of tasks or demands
- Making tasks simpler or more manageable
- Reducing the difficulty of assigned activities
Reduction of Physical Discomfort
- Ceasing a mildly uncomfortable physical position or activity
- Stopping the use of physical restraints or control measures
- Removing any physical inconvenience once desired behavior is shown